Eredeti interneten játszott partik Chess Variants programmal!
12 hexasakk parti 2004-től - 2009-ig
01 - 2004-80-033 - This is a game of Glinski's Hexagonal Chess between carlos carlos, moving first as White, and Mark Thompson, moving second as Black.
1. h3-h5 // gidday. 1... p i7-i5 // Hello! Good luck in the tournament. 2. f2-i5 2... p h7-h6 3. i5-f11 3... q e11-f11 4. h1-f4 4... p e8-e7 5. e5-e6 5... n d11-b10 // I guess there was some mixup in e-mail-land: Fergus hadn't // received the one I sent yesterday about the bug, he only knew // about one I sent afterward with some extra images for the // Medium Sized Pieces. Apparently his turnaround for bug fixes // is quite short, too bad he doesn't work for Microsoft... 6. d5-d6 6... n b10-a8 7. e2-e4 // sorry, i thought i had replied with the last move. thanks // for letting me know about the delay... 7... b11-b9 8. f1-b9 8... n a8-c9 // FYI, I'll be away from a computer until Sunday. 9. b9-d5 9... n c9-b7 10. d3-g2 // good move! 10... n b7-c4 // Thanks! 11. d5-c4 11... r c11-b11 12. b5-b6 12... q f11-h7 13. f3-b11 13... b f9-b11 14. g1-e2 14... p c10-c9 15. e4-b7 15... b b11-a10 16. c5-c6 16... r i8-b8 17. b7-a7 17... q h7-e10 18. b6-b7 18... n h9-f8 19. g2-h4 19... p d9-d7 20. h4-g7 20... q e10-b10 21. a7-g1 21... k g10-f9 22. g7-i8 // check! 22... k f9-g8 23. e2-d3 23... r b8-a9 24. i1-h1 24... r a9-a6 25. g1-c5 25... q b10-a9 26. i8-f10 26... k g8-f10 27. j1-j3 27... p d7-e6 28. d3-e4 // whoops. i totally forgot about that. that turns the game // on its head! nice move. 28... p e6-f5 29. g4-f5 29... p f7-f6 30. b7-b8 30... b a10-b8 31. c5-a9 31... r a6-a9 32. f4-e7 32... r a9-a6 33. c4-g8 // check! 33... k f10-e10 34. g8-h6 34... b b8-c6 35. e4-c5 35... r a6-a7 // hrmpf, that wasn't what I'd planned ... but I can still // adjust for it: check 36. c5-c6 36... r a7-e7 37. i2-i4 37... r e7-e8 38. h1-h4 38... n f8-i6 // It's possible, though not certain, that my job is going to // require me to take a trip out of town soon, where I would be // unable to continue my games. I'll try to warn you before I // leave if that happens, but if I suddenly fall silent it's // probably because I can't reply. 39. h4-h3 39... k e10-g9 // I'm back! 40. i4-i5 // hello. 40... k g9-h7 41. h6-i4 41... n i6-f7 42. j3-j4 42... r e8-e4 // check! 43. c6-d7 43... r e4-i4 44. j4-j5 44... r i4-i1 45. d7-f6 45... n f7-i5 // check 46. h5-i5 // check! 46... k h7-i5 47. h3-h5 // check! 47... k i5-j6 48. d6-d7 48... r i1-i3 // check! 49. h5-g5 49... r i3-g5 50. f5-g5 50... k j6-j5 // ... and they're OFF!! 51. f6-e8 51... k j5-h6 52. e8-c9 52... p j7-j5 53. d7-d8 53... p j5-j4 54. d8-d9 54... p j4-j3 55. d9-d10 55... p j3-j2 // I bet I know what you're going to do next. 56. d10-d11; Q-d11 // ah... but what about now? (see if you can figure it out // before i do). 56... p j2-j1; q-j1 // 'Difficult to say; always in motion is the future.' But I // bet it involves giving check. OTOH, you could offer a draw // ... I'm certainly going to start counting to fifty once your // P g5 is gone. 57. d11-e9 // check! 57... k h6-g6 58. e9-g9 // check! 58... k g6-f5 59. g9-d9 // check! (Offer draw.) // i think this is the fairest result in this game. // I agree -- I don't think you can win, and I'm sure I // can't, though it would take a long time to get to a 3rd-time // repetition. Good game!
02 - 2004-80-035 - This is a game of Glinski's Hexagonal Chess between Roberto Lavieri, moving first as White, and Ben Good, moving second as Black.
1. P h3-h5 1... h7-h6 // hello. have a good game. 2. P g4-g5 // Good luck in the Tournement! 2... e8-e7 3. P i2-i4 3... i7-i5 4. B f1-h3 4... j7-j5 5. B f2-h4 // I think we are going to see action in this game. 5... h9-i6 6. Q e2-k2 6... f9-h8 7. Q k2-k5 // accepting risks 7... f10-h9 8. N h1-i3 8... h8-j7 9. Q k5-e11 // Queen captured, Check 9... g10-e11 10. N d3-g2 // Well played, you vanished the pressure. 10... j7-k5 // i was definitely feeling it 11. B f3-h2 11... f11-e10 12. B h4-e10 12... e11-e10 13. N i3-h1 13... k5-h2 14. R i1-h2 14... i8-k6 15. N g2-h4 // Offer draw // After simplifications, position is absolutely solid for // both bands. It is always not easy win a Glinsky game, and in // this position it seems it is going to be a draw in every // case, unless fatal errors, but this is not an interesting // thing to see. 15... i6-h4 // you may be right, but i'd rather play it out. 16. R c4-h4 // O.K., let´s enjoy Glinsky!, // This is not the kind of Glinsky game that I would prefer, // I like games in which two or three bishops and/or Queen per // band are in the game, adding richness to strategies, but we // can play this game out, although I think it is not easy a win // for any of both bands. I´m going to play the end in a // conservative way, if I try to force the things, all can // happen, but I´m not going to take innecesary risks, unless // there is a real opportunity. 16... c11-f8 // ok. i just hate to take a draw too early in a game, esp // one i'm less familiar with. i'd almost rather play it out // and lose. 17. P d5-d6 17... d9-d7 18. P j1-j3 // I don´t think it is easy you lose. // Neither me, I think!. I bet for a drawn game, although it // depends on the development in the next moves. You have some // clear weaknesses, but very difficult to attack in this // moment. I have one weak point, but it can´t be injured by // your pieces. It is not going to be easy force this game to // victory of one or the other side, unless any very weak move // in some moment. 18... f8-b8 19. P b5-b6 19... b8-a8 20. R h2-g2 20... d11-c9 21. P c5-c6 21... h9-f10 22. P g5-g6 22... a8-a6 23. P g6-f7 // The game becomes complex // Your last three moves can be very dangerous for me, and I // have to make a response that is going to open the game. Risky // for both bands, you are playing to win or lose, and I am not // able to calculate the multiple coming alternatives in a good // way. The game is interesting now, your rooks are very active, // but I can now attack some of your weaknesses. Nice, you are // playing very well, although very risky. Both bands need to be // careful, I think. 23... g7-f7 24. P h5-i5 24... j5-i5 25. N h1-g4 25... e10-f8 26. B h3-f4 26... f8-h7 27. N g4-e7 27... c9-e10 28. N e7-g4 28... a6-a8 29. R g2-f2 29... a8-e8 30. P e5-e6 // Your position is again solid, regardless some weaknesses. // Glinsky is a drawish game if both bands play it in a // conservative way, it is not easy construct winner positions, // including in the case in which a band has a little material // advantage. Playing risky, all can happen, but I am not so // expert with Glinsky to take unnecessary risks, so I am going // to continue playing it with care in a conservative way, // unless your game play change the dynamics and push me to // other strategy; if it is the case, your possibilities of lose // the game are going to grow significatively, I honestly think. // Your next move may be n e10-g7, and my response would be the // natural R h4-f6, turning the position of both bands less // suitable for taking risks. I am offering DRAW again to you, // because I do not want to take risks, I do not like Glinsky // too much, and I prefer divide the point. If you accept it, we // can continue the game using other LOG and see the rest of the // game, maybe playing in a happy way with other dynamics, but // otside the Tournement. I think I have some little but certain // possibilities of win this game after an extense game of // perhaps around 100 moves, but the most probable result is // still a draw, regardless the Pawn of advantage, because you // are playing well, undoubtely. I can still make some weak // move, lose a piece and lose the game, of course, so you must // decide what do you want. I prefer divide the point. Draw? // i think i'll take it this time. i would like to continue // the game elsewhere tho to see what happens.
03 - 2004-96-828 - This is a game of Glinski's Hexagonal Chess between Ben Good, moving first as White, and Christine, moving second as Black.
// whoooop 1. g4-g5 1... g7-g6 2. h3-h4 // so the 'rows' are V-shaped, with one at the bottom // (towards white), and then they get smaller towards the top as // there's less room. 2... i7-i5 3. i2-i4 3... h9-i6 4. f3-i6 4... i8-i6 5. f1-h3 5... k7-k5 // good morning 6. k1-k3 6... c8-h6 7. h1-g4 7... h6-h4 8. f2-h4 8... h7-h5 9. i4-h5 9... i5-h5 10. i1-i6 10... h5-g5 11. h3-g5 11... f9-i3 12. g1-f3 12... i3-h5 13. i6-k5 13... h5-g4 14. f3-g4 14... f7-f6 15. g5-d9 15... e10-d9 16. e1-i2 16... resign
04 - 2004-80-034 - This is a game of Glinski's Hexagonal Chess between Fergus Duniho, moving first as White, and Michael Madsen, moving second as Black.
1. P g4-g5 1... p e8-e7 2. P h3-h5 2... n h9-i6 3. P i2-i3 3... n d11-c9 4. P j1-j3 4... n c9-b7 5. R c4-f4 5... b f11-e10 6. P c5-c6 6... n b7-a10 7. P b5-b7 7... k g10-f11 8. P h5-h6 8... p g7-h6 9. B f3-i6 9... p h7-i6 10. Q e2-i6 10... r c11-g7 11. P i3-i4 11... p j7-j6 12. Q i6-f3 12... n a10-d8 13. N h1-g4 13... p i7-i5 14. N d3-g2 14... q e11-c9 15. P j3-j4 15... n d8-g6 16. R f4-h2 16... p i5-j4 17. P i4-j4 17... r g7-i7 18. N g2-h4 18... r i7-i1 19. R h2-i1 19... r i8-i1 20. N h4-i1 // You can use inline comments to call check. 20... b f9-i3 21. K g1-h1 // Please use inline comments to declare check 21... q c9-e8 //I apologize, I did not see your first comment. I will in // the future. 22. N g4-d6 22... q e8-f9 23. B f2-j6 23... b i3-j4 24. N i1-h4 24... n g6-i3 // check; 25. K h1-f2 25... b e10-h4 // check; 26. B j6-h4 26... b j4-i6 27. Q f3-j1 27... b f10-d8 28. Q j1-j3 // Check! 28... k f11-e11 29. Q j3-j6 // Check! 29... k e11-d11 30. Q j6-i8 30... p c10-c9 31. K f2-e4 31... n i3-j5 32. B f1-j5 32... p f7-f6 // Well, that knight move was a oops; 33. P g5-f6 33... p e7-f6 34. B j5-h3 // Check! 34... k d11-c10 35. Q i8-i7 // Check! 35... k c10-b10 36. N d6-a8 // Check! 36... k b10-a10 37. Q i7-d7 // Check! 37... q f9-d7 38. N a8-d7 38... b i6-e8 39. N d7-f8 39... b e8-g7 40. B h3-f4 40... b d8-f7 41. P d5-d6 41... b g7-i3 42. B f4-d5 42... b f7-d5 43. K e4-d5 43... k a10-b8 44. P d6-d7 44... p d9-d8 45. B h4-f2 45... b i3-f9 46. K d5-d6 46... p c9-c8 47. P c6-c7 // Check! 47... k b8-a9 48. P d7-c8 48... p d8-c8 49. B f2-d3 49... k a9-b10 50. K d6-e7 50... k b10-b9 51. K e7-f6 51... b f9-h8 52. K f6-g4 52... b h8-k2 // check 53. K g4-f4 53... b k2-i3 54. P e5-e6 54... k b9-d8 55. K f4-g5 55... k d8-e8 56. N f8-i7 56... k e8-g7 57. K g5-h4 57... b i3-c6 58. N i7-k4 58... b c6-e2 59. B d3-f2 59... p b11-b9 60. B f2-d6 60... b e2-f3 61. N k4-i3 61... k g7-g8 62. N i3-f4 62... k g8-e9 63. N f4-e7 63... k e9-d8 64. N e7-h6 // I think this game has gone on too long already. I thought // I could get a dwaw, but that looks impossibe. I enjoyed // playing. Thanks for the game. // // Mike
05 - 2004-173-156 - This is a game of Glinski's Hexagonal Chess between Antoine Fourričre, moving first as White, and Thomas McElmurry, moving second as Black.
1. N d3-f4 1... p e8-e7 2. P g4-g6 2... b f10-d8 3. P e5-e6 3... n d11-e8 4. N f4-i3 4... p f7-g6 5. N i3-g6 5... n e8-f5 6. R c4-f4 6... b f11-e10 7. N g6-f9 7... q e11-f9 8. B f2-d6 8... p g7-g5 9. B d6-e7 9... r i8-e8 10. B f3-d7 10... r c11-f8 11. B e7-f8 11... n h9-f8 // Wow! I really must be blind. 12. B d7-e8 12... q f9-e8 13. Q e2-j7 // Check 13... k g10-g9 14. Q j7-g4 14... q e8-g6 15. P d5-d6 15... n f8-h5 16. R f4-f5 16... p g5-f5 17. Q g4-g6 // Check 17... b e10-g6 18. P i2-i4 18... n h5-f8 19. R i1-g3 19... p h7-h6 20. P h3-h5 20... k g9-h7 21. P h5-g6 21... p h6-g6 22. R g3-h3 // Check 22... b d8-h6 23. R h3-f5 23... p g6-g5 24. R f5-h3 24... k h7-i5 25. N h1-g4 // Check 25... k i5-g6 26. R h3-h6 // Check 26... k g6-f5 27. K g1-f3 27... n f8-c9 28. P c5-c6 28... p b11-b10 29. B f1-c7 29... n c9-a8 30. P d6-d7 30... n a8-b5 31. N g4-h1 31... n b5-d6 // Check. 32. P c6-d6 32... k f5-d6 33. B c7-e9 33... p c10-c8 34. P d7-c8 34... k d6-c8 35. B e9-i7 35... p b10-b9 36. R h6-f8 // Check 36... k c8-c7 37. B i7-a11 37... k c7-e6 38. B a11-b9 38... k e6-e7 39. R f8-f7 // Check 39... k e7-c8 40. B b9-d5 40... k c8-d6 41. N h1-g4 // Check 41... k d6-c8 42. P i4-i5 42... p d9-d8 43. P i5-i6 43... p d8-d7 44. P i6-i7 44... k c8-b8 45. P i7-i8; Q-i8 // Check 45... k b8-c9 46. Q i8-e8 // Check 46... k c9-b10 47. Q e8-d9 // Check 47... k b10-a10 // Well done. 48. Q d9-b9 // Checkmate // Thanks.
06 - 2005-315-891 - This is a game of Glinski's Hexagonal Chess between Joe Joyce, moving first as White, and Gary Gifford, moving second as Black.
// Hi Joe: // How about this for a twist? But if not that is okay... // I'll keep looking. // Best regards, Gary 1. P e4-e5 // Hey, Gary! How's it going? AS* always, hope your family is // fine, too. // As far as this game, okay, I'm used to hex boards in // wargames, But even thinking about chess on a hex board hurt // my head, so I suppose it's a great game to mess around with. // Never played hex chess. // * Just noticed the 'AS' in the top line. At first, I // thought it was a mistake, and I'd held down the shift key too // long, but then I realized what it really was - 'AS' is 'Arne // Saknussum', and he just tunnelled through our game, and left // his mark to 'turn here'. This may be an anhistoric moment. // Back to the game. // Figured I'd take white and try the queen's pawn opening. // As moving that pawn 2 would get it taken I figured it'd be a // modified QP opening. When I saw it opens up a rook move // rather than a bishop's, realized it was more than just a // 'modified' QP opening. Maybe that's what you get for playing // with the board grain. // Enjoy. Joe // ps: where do you promote a pawn? 1... p g7-g6 // Hi Joe. I have never played this. Fortunately the rules // page is nice. Pawns promote on the back 11 hexes. This // game is considered the best (or at least most popular) of // hex chess games. The pawns in my Hexagonal Hole Chess move // and capture as do these Glinski pawns. I did not notice the // 'AS' you are talking about in the top line. Top line of // what? Oh, I see... a bit of subtle humor. At first I // thought you meant that Arne Saknussum hacked into our game // here and left a comment. Well, I look forward to the game // and conversation. I will try to play well, but I imagine it // is easy to make a hexagonal blunder. Best regards to you // and your family. Sincerely, Gary 2. P d3-d5 // Don't know what I'm doing, but figure pushing 2 adjacent // centerish pawns as my 1st 2 moves as white should not be // harmful, anyway. Logically, GHC is actually similar to // orthochess in many ways, so I figure I'm reasonably safe for // a few turns. We'll see. // Just checked the games, and I see congrats are in order. // You are guaranteed a share of first place; well played. Or // are chessplayers like actors and riddled with superstitions // and can't be told how they're doing until it's over? // Didn'tcha recognize ol' Arn right off? And 'in the crater // Yockul of Sneffels...', where they all went down to the // center of the earth? And got lost in the maze of caves, // caverns and tunnels? Sorta like me in this game. Nothing // works right. I hate the bishops. Why are the pawns so far // forward? Whine. Complain. You can tell I'm having a good // time, I'm kvetching about everything. :-) Enjoy! Joe 2... n d9-f8 //Hi Joe. I do not believe I am guaranteed a share of the // winnings. I think there is a tie break mathematical system. // Unless I win or draw my last game I could end up tied for // 1st point-wise... but still not be considered the winner of // the event. I would prefer joint-winners. As in, a tie-for // first. Instead of having a sytem were someone losses on a // tie-break system for which thy have no control over. Take // care. 3. B f1-d3 // I don't know how the tiebreak works, but you beat him, // though that may not count. I seem to remember something about // wins with black, etc, which may jigger the results. Of // course, he has 2 or 3 games to play, you have one. // Interesting. He has the same number of games to play as I do. // Your new game looks interesting, if a bit slim on pieces. // The bishop, can it be picked up by the horse to have its // color changed? Here again, haven't played shogi since // highschool, so I don't know how the pieceset plays out (nor // can I picture it). // Tanked in my second game of Ultima - forgot about the // pinchers for one disasterous move - probably make 20 moves // though. Enjoy. Joe 3... n h9-g7 // Hi Joe. Shatranj of Troy is not slim on pieces. One // must look, at present, within his Trojan Horse. And then, // with positive eyes towards the capture of opponents pieces. // So, we have King, Trojan Horse, and 7 pieces inside. That // gives us 8 (just as in western chess). The idea is to have // an empty battlefield, save for Pawns, Kings, and Trojan // Horses. I think it is a refreshing change. L.L. Smith is // coding a ZRF for it. That should be a real challenge. Must // run for now, best regards. Gary 4. P c2-c4 // This is a twisty little game. The pawn's capture diagonal // is completely de-coupled from the bishop's diagonal. The // 'bishops' are more like elephants than modern bishops. // Debated moving a rook, but they tend to block other // pieces. Figured I might as well have fun, and I love pushing // pawns. // Doing a little traveling the next few days, and may not // have access to a computer. Might use up a chunk of my week's // grace time this coming turn. // Enjoy, and, btw, you'd probably have to tank as bad as // Philly did last weekend to actually lose the tourney. // Possible, but unlikely. 4... p h7-h5 //Have fun in your travels and be careful as the weather can // be tricky and many drivers are absolutely lousy. Be sure to // carry a sample of your games with you, as you may bump into // someone influential. I saw Jack Klugman (Quincy / Odd // Couple actor) in a book store a few weeks ago and still // regret not having asked him if I could buy him a cup of // coffee. Likely will never get a second chance on that one. // Adios my friend, and agin, have safe travels. 5. P h3-h4 // Hi, I'm back. Fortunately, the weather was good and the // drive, a mere 620 miles round trip, was easy. Got in a couple // visits with my mom, and a business meeting with 3 brothers. // As well as a visit and a little ping-pong. Still not sure // what I'm doing (but when am I ever?) Love to push those // pawns. // Checked the comments and saw that you and Larry are // getting along famously again - great. I'll have to download // the zrf. We could play the game using zillions if you don't // have a preset for it. Congrats for all the new stuff. I'm // stuck on my current designs, and am suitably jealous. // I like the shatranj of *Troy* motif, even as oriental, // because Troy was east of Greece, and could conceivably have // been influenced by a culture still farther east. We'll ignore // the monstrous anachronism of shatranj with a shogi flavor in // 'dawn-of-history' Troy, especially since we've already done // exactly the same for Atlantean shatranj. // How about I challenge you to a battle of anachronisms? Say // the same time constraints as this game, unles you'd prefer // different ones. While I have grand shatranj as a test preset, // I'd like to use the twisted and flexible knights* and the // jumping general, with the other pieces as in Modern shatranj. // * which are the rook and bishop analogues, respectively // the double dababba (DWDW) and the double elephant (AFAF) // On the other hand, we could just talk about playing them - // you got any particular conditions you'd like to see used for // SoT? 5... p i7-i5 // Hi Joe... My comments will be in a regular e-mail... to // be sent shortly. Best regards. 6. P i2-i3 // I may be pushing too many pawns, but each one seems like a // good idea... This is a twisty little game, isn't it? Guess // I'll just have to bash around a bit, losing pieces and games // until I have an idea of how to play. I can do that. // Happy Thanksgiving to you and your family. // Enjoy. Joe 6... p i5-i4 //Hi Joe. I would not call it a twisty game. But would // describe it as very hexy. A good Thanksgiving to your group // as well. We are having a snow storm now... likely not much // fun to be showing up during 3 days of snow. Larry's ZRF // for Queens or Castles is about 98% of the way there. // Probably my most chess-like of variants.. yet still with a // real different feel. Must run for now... Best regards, // Gary... P.S. Send an invite to one of your Shatranj // inventions.... I'll read the rules and accept the // challenge. Don't eat too much turkey... Take care... Gary 7. P b1-b3 // Hey, Gary - sorry for the delay, between the holidays and // being a bit under the weather (since I retired, I was only // sick once) I've been behind again on my games. I confess I // don't have a feel for this yet. And I do defend my 'twisty' // statement. The pawn and bishop captures are different, and // the rooks act like rooks north and south, but move like // bishops east and west - that's twisty. // Getting called for dinner, turkey. Just cooked one 'cause // we visited for T-Day and had no leftovers. Back to you later // ;-) enjoy, Joe 7... p i4-h4 // pxp Hi Joe. I can't help but to think this is what // chess would look like if we evolved from bees. Got to run. // My 18-year old has to use the PC for schoolwork, so I might // not get to make the movement table until tomorrow. If my // printer worked I'd print the instructions and make my // chart... but my printer is kaput. Adios for now, best // regards, Gary 8. P i3-h4 // I'd type more if I wasn't falling asleep - more tomorrow // enjoy Joe 8... r i8-i1 // RxR. Hi Joe, according to the movement diagrams in the // rules this rook cannot be recaptured on this turn. Now, // over to the Troy game, see what you're up to over there... // best regards, Gary 9. B d3-h3 // Wow, talk about concentrating on too small an area. Oh, // well, I guess I learn best by being beat over the head. Being // a dilettante, I don't mind so much getting massacred the // first few games. You walk away clean with my rook. I demand a // rematch after I finish losing this game. // Enjoy, Joe // ps: Just getting DSL, so will have to change my email // address soon. But I can get on the buddy and messenger // systems soon at AOL. 9... r i1-i7 //Hi Joe. I have yahoo messenger, but not aol messenger. 10. B f3-h2 10... q e10-a2 11. R c1-b1 // Sorry - I'm stuck with yahoo, not aol, also, through the // verizon dsl service. Which means I can't keep my // joejoyceatsprynet email add. // I think you're going to kill me in this game (with good // reason). // Whoops, just put myself in mate, better try another move... // and I don't care what you say, this is a twisty game. 11... b f11-k3 //It is a strange game. 12. R b1-b2 // Very. 12... q a2-c6 // Time to get the lady out of the way. 13. B h2-k4 //check // since I can't do anything else, I might as well jab - like // to cut and run, but don't see a back door for the king - pity 13... k g10-f11 //Our High School chess club motto, if I recall it // correctly, was 'He who checks and runs away lives to check // another day.' I looked at CWDA Alfaerie graphics, it seems // many of those would indeed be very good for your Grand // Shatranj. I worked a little on writing up and illustrating // my new game this morning. Hopefully can submit it tomorrow. // Best regards, Gary 14. P c4-c5 // Excellent on the game - what's it about? // Don't know what to do here, so I'll push a pawn... // CWDA graphics? Have to check it out. 14... b f10-b2 //Bishop x Rook. Chess with Different Armies has very good // graphics images. My new game, 'Shatranj Darwinian' is // posted. I mention you and Grand Shatranj in the intro. I // think playing the test game stirred my inner mental // activity. I had a flash of that game while watching a Sci // Fi show that had lots of Middle East imagery. Suddenly I // get the idea for the evolution of pieces occuring on the // board during an actual game... I grabbed some scratch paper // and jotted down the setup and piece-evolution concepts. I // like the results, but do not know if others will. I think // it lets us appreciate (or at least acknowledge) the // transition of chess pieces from their basic Wazir Ferz // movements to those that we have come to most often embrace // today. Must run for now... Take care, Sincerely, Gary 15. B h3-b2 //BxB // Oh, heck! Do I really have to make this move? // Think I'm going to have to make a hex board and some new // piece icons for this game. I look at the bishop piece and see // it move along the 2 'rook diagonals'. Matt M mentioned the // hallucinations you have when playing unfamiliar chess games // with familiar-looking pieces, and I've found him or his // source to be quite right. // I should probably give up this game gracefully about 3 // turns ago, but I need to see what else can happen in these // games. Besides, ask my family, I was never graceful. Enjoy! 15... r i7-i1 // Hi Joe. I will respond in a separate e-mail, with // conversation. Take care, Gary 16. B b2-h3 // Not looking forward to a great outcome in this game, but I // am looking forward to learning something as you crush me. The // first thing I learned is shield your rooks. 16... r i1-k1 // rxp. I didn't notice if anyone else is playing our // Shatranj games, but I think we are currently alone in the // twilight zones of our new creations. Glinski's Chess would // be nice to play face to face on a nice wooden board with // wood pieces... but then, so would our two games, I think. // Mine would need a side spot for the T Horse inventory, // separate from the captured Shogi-droppables. Best regards, // Gary 17. Q e1-e2 // At this point, I'm just trying to hold on to what I can in // this game, see how long I can last (not very). // At least our games are getting a little action. I played // in the 1st & 2nd games of MS, but not the 3rd. So now I am // only one of five people who've played the game. And others // may have tried it on zillions or ChessV. And it was only // rated good. But I'm finding shot quite good. I think it is a // decent shatranj variant without the drops. I'm probably going // to be forced to rate it excellent. Was thinking of variants // and wondered about replacing the Trojan horse with a // dabbabah-ferz, which is colorbound exactly as the bishop, // though it doesn't move like one. They might be interesting // elephant replacements. There's a variant in there, somewhere. // Thinking of re-naming the 'elephant', which is what I'm // calling an alfil-ferz, as the 'elefant', getting the 'f' of // ferz in neatly. So, dababba and elefant would be DW and AF; // and would be harder to confuse as dabbabah and alfil or // elephant. (Right!?! [This is sarcasm, most of the rest isn't. // :) ]) 17... b k3-h1 // B x N. Hi Joe. I like SOT the way it is, with drops and // have no desire to see it change... it simply would not be // SoT anymore. But, I bet you would like Glinski Hexagonal // Shogi (just kidding, of course). Speeaking of Elephants and // alfil-ferz, wasn't that the Wooly Mammoth? Oh, no, that // was the awful furs, not afil-ferz; my mistake. Well, must // run now... of course, I'll check to see if there is an SoT // game waiting. Take care, g 18. B f2-h1 //BxB // Owww! My head hurts... Glinski Hexagonal Shogi! I just // spit a nut and bolt right out my ear! (hex nut of course) // That last pun of yours was so awful, it made me want to bolt. // In fact, it was an awful farce. Much like my play, word and // otherwise, in this game. Hmmm... yeah, I have enough pieces // to feed you one a turn and last past 20 turns in the game. // Which piece would you like next? I might as well deliberately // help you as do it accidentally. // I will fight you on the brown squares! I will fight you on // the yellow squares! I will fight you from green square to // green square to green square! I will never surrender! Too bad // there are no squares anywhere in the game. 18... r k1-k4 //R x B... I'll write more later, in a separate e-mail. // Maybe even send you my sketch, 'Jane and the Saucer // Robots' as a jpeg, if I remember. Best regards, Gary 19. N d1-e4 // I've been pruned! (Gotta spend less time in the water.) // Hope you don't mind me playing terribly the first games of // any particular really unfamiliar variant. Man, I would change // the piece set in this game. The bishops would be a thickened // circle and center dot the color of the side, and the body of // the piece would be transparent, showing the color of the hex // it's on. The rook would be far more of a snowflake shape, // pointing in the directions it goes. Maybe a giraffe-looking // piece for the knight; the long neck and head turned up // represent the path of the piece, 2 straight steps, then 1 // diag out. 19... r c8-e10 //Hi Joe. I think the current pieces are fine for this // game; but your ideas would make the piece movement // recognition easier for players having trouble getting // oriented. But I really just think a player needs a // transition phase. I had movement problems with Ultima, // Maxima, and certanly with the Grand Shatranj Test pieces. // Time for super. Take care. g 20. B h3-d3 // Well, here it is, turn 20. Turn 30 looks impossible. So I // don't mind making a move at 4:00 am, and discussing slightly // a couple things. Agreed to swap games with David P. Also been // thinking about an 'unequal-rider' piece, like a dabbabah-fers // (or fers-dabbabah) that may move as either piece and then // either stop or move as the other piece. There are 6 pairs of // the 4 basic pieces, fers, wazir, alfil and dabbabah. The // WF/FW movers are knights, specifically the augmented knights // of my shatranj variants and many other people's games. The // AD/DA piece is a weak zigzag general. While the DF is // colorbound exactly like the modern bishop, the AW is not // colorbound. // Just a few random thoughts at 4:00 am. 20... r e10-k6 //Hi Joe. Good luck in your David P. games. I will likely // observe them from time to time. Regards, g 21. N e4-g2 // Thanks for the good wishes - you know my attitude about // playtesters. We've also discussed intellectual exercises vs. // actual playtesting. I see Fergus has some comments on game // design criteria posted. Don't agree with all of them, but he // has some good points. Was wondering when this spate of recent // games would draw a reaction. I agree there should be certain // minimal standards for a game posting. I think it should be // stand-alone, for example: while referring to other games, // even copying other games, the rules for the variant being // posted should be wholly contained within that variant's // posting. Good lord! Am I actually saying this? It's early for // me yet - I'll do the shatranj moves later, when I'm more // aware. Enjoy! 21... p g6-g5 //Time to make a Joe Joyce type move, as in push a pawn, // which you seem to love to do. There is a large quantity of // games posted... so many that I have no motivation to add // more; however, should some pop into my head, or should a // contest like 'Design a game with 33 1/2 squares, 4 hexes, // and 2 circles, I might be inclined to give it a go. Best // regards, g 22. K g1-f2 // Pawns are the soul of the game. I wish I had about 8 more // of 'em. // Hey, what about a 45-square game, for the non-existant // 45-square contest; there's something you could design without // submitting!?!? // In the meantime, this game is going downhill fast for me. // I'm at the dangerous stage in my game - running out of pieces // to lose. 22... p g5-h4 // p x p - Hi Joe. So, are you working on a 45 square // contest? But, the last contest had a theme of 'ten,' so // maybe there will be an '11' contest? 23. P g4-h4 //PxP // This game looks like it's beginning to wind down. Once // that pawn wall goes, I'm outgunned. // Yeah, I got a great 45 square game, except it's only got // 43 squares. It's also got 13 pieces per side, but one piece // per side pretends it's a board square, so I get 45 after all. // That gets me to 12 pieces per side. Nope, it can't be an 11 // contest, it's gotta be either 12 or 45. 23... n g7-h4 // I also considered capturing with the Rook here... but // this seems much better to me. Your idea of a piece that // thinks it is a square is quite nice. I have some squares // that think they are pieces. Actually, the board is made of // stationary pieces and the squares move around. 24. N g2-h4 //NxN // I seem to be running out of pieces. This is bad, no? 24... q c6-h4 // Q x N check... 25. B h1-g3 // Take that! 25... q h4-d2 //Fine sir, thanks for the sharp jab. Which now brings us // to a pin for your lady. Pins and needles... that's what my // queen wants your King to experience... so, now the pin... // regards, g 26. B g3-k6 //BxR // I'm still running out of pieces a lot faster than you are. // And you can needle me all you want about the pin: 'Quick, // Watson...' // I'm getting a slightly better feel for this type of game; // probably need another couple games before I can really start // considering tactics and strategy. 26... q d2-e2 // Q x Q check... Hi Joe. I hope all is well (outside of // our games, that is). Take care, g 27. K f2-e2 //KxQ // Getting very close to the end here - B against R, B & N is // a bit tight. Just set up a Great Shatranj preset, and if I // can figure out how to get ahold of David P, will offer him a // game. Probably have to leave a comment to get him. You, // however, have apparently gotten me, at least in this game. // Enjoy 27... r k4-k6 // R x B. You will be using a different pre-set with David? // I will be watching for that game to start and look at how // it evolves... should be interesting. Best regards, g 28. B d3-h3 // The only differences are in the board, pieces, and rules. // Other than that, your game and David's game are identical... // for example they use the same rules and piece sets. // Why I haven't yet resigned in this game is beyond me. // Maybe next turn. 28... r k6-k3 // Pin time. 'Funny man, you are.' As Yoda would say in // regard to your answer about the games being the same aside // from the board, rules, and pieces. Time for you to get into // politics. Best regards, g 29. K e2-g2 // Kinda constrained in my move here. And I wasn't funnin' ya // about the games being identical - they are the same game, // just look at the rules for each one - same rules. What more // proof do you need? I'll fight you to the death on this one - // trebuchets at 10 paces. I don't get up at dawn, though. // Sometime in the evening would be good. Have your second get // ahold of my second. // As far as politics, there are 3 ways to make lots of money // fast that are legal. Being a lawyer means you gotta be smart // and do a lot of schoolwork. Being a politician means you // gotta be well-connected and get elected. Now, being a // preacher only means you gotta have a big mouth. I could do // that. However, I don't think I have the stomach for any of // those jobs. It's kinda delicate, ya know. 29... r k3-h3 // I imagine this is not that good of an exchange; But, // might as well get rid of your annoying Bishop and try to win // the endgame. Take care, g 30. K g2-h3 //KxR // I don't know, I've made exchanges like that. There is a // value in leaving your opponent with no pieces when you've // still got some. Hey, I did make it to turn 30! 30... k f11-g9 // This will now be a strange game... a bit of a ghost town // game... 31. K h3-h4 // Wow, my left flank is being held entirely by pawns, but's // that's better than my right flank being held entirely by my // king. Are you willing to surrender yet, or do I have to throw // more pieces at you? 31... k g9-h7 // As Admiral Perry said, 'I have not yet begun to fight.' 32. P b3-b4 // A strategic advance on the left flunk (it got demoted). | 32... k h7-i5 //Nothing exciting going on here. Take care, g | 33. K h4-i5 //KxK | // Whadda ya mean, nuttin excitin goin on? You tryna sneak | // upon me? Take that! Or at least take the move back. ;) | // ps: kings have a 1-step 'diagonal' move in this game. 32... k h7-h6 //Shame on you for not calling out an ill-eagle move. // Certainly not very Marcus of Queensbury. I apologize for // missing the diagonal... the position has dulled my senses. 33. P b4-b5 // Just a few more turns, just a few more turns, sleep, sleep... 33... p k7-k5 //Yes, I've only lost my King due to check once before. A // 14 year old girl grabbed it with her Bishop. Screamed, 'I // won! I won!' Then ran down the beach (Myrtle Beach) with // my King. Oh well. As for me, and most other players I // know, we politely announce, 'Illegal move, or ill-eagle // move.' The other player then corrects the error. However, // if he had touched, for example a Queen, he would still have // to move the Queen if that was legal. Thus many players have // lost a piece due to the 'touch rule.' But to take a // man's King? I've heard that postal workers resorted to // such tactics, but I thought it was just a rumor. 34. K h4-h3 // Guess that means I gotta move the king, then. As far as // the PO, the Postal Service is a piece of the government, // somewhat detached, it's true, but still there. This is a // Republican government. If you're not rich enough, this // government will take anything. As far as strong-arm tactics, // taking the king, and the PO, well, the semi-detatched part // allows the rest of the government to disavow the actions of // 'the Service'. This allows the PO to do what it does best, // which is something violent. All that stuff you hear about // torture and secret jails in the basements of post offices // around the world, it's all true. There's 200 hard-core // detainees from Gitmo stashed in a maintenance break room in // Morgan Station. And that's a small break room. 34... p b7-b6 //Un regard to SoT and this, don't you think you stood // better in SoT? Or, perhaps you feel this game offers good // chances for stalemate? Related to your prisoner discussion, // I hear that it is easier to make stamps than it is to make // license plates. But also that the little year sticker idea // was actually a spin-off from the stamp-making program. Take // care. 35. K h3-i3 // One of the things I need to get familiar with in hex chess // is the movement. By continuing this game, which I probably // hopelessly lost many, many turns ago, I get practice in a hex // board for chess, which is differentenough from orthochess // that you need practice to get the moves to seem natual. Next // time I play, I should be a bit better. // In SoT, I really had basically screwed up from the // beginning. The only thing I am concerned about with SoT is // the possibility that it might tilt too quickly and thoroughly // to a player with a slight edge. // Oh, man, I am crashing out. More later or tomorrow. Enjoy. 35... p c7-c6 // Sounds like you are resady for Hexagonal Shatranj of // Troy. Just kidding... that idea, though playable, seems // dreadful. I hope you are feeling better. g 36. K i3-k3 // Actually, if I take double and triple doses of max // strength cold & flu OTC's and drink a lot of tea for the // caffeine, I generally feel better for a while. Of course, I // tend to get up like death with concrete sinuses when I do // that sort of thing. Then I use nasal sprays to open those // passageways in conjunction with all the antihistamines, // decongestants, analgesics and caffeine. I quit smoking, so // there's no more nicotine in the mix. But that's what got me // through work an amazing number of times. It helped me to keep // my employees from calling in sick too many times (not that // anything could stop them on occasion) and let me retire with // about 1700 hours of accumulated leave. If I live another 40 // years, I'll gain more in pension that I lost by not calling // in sick for those hours and getting paid at my standard rate // of pay. Now there's a goal. // Merry Christmas! I hope Santa is real good to you and your // family. 36... p c6-b5 // pxp. I have a bit of a sinus issue today... took some // headache medicine. Did you mean smoking or cold medicine // got you through work? Or both? Got to go see how your // David P. game is coming along. Take care... g 37. P c5-b5 //PxP // Sorry to hear you got a cold - take some pills and rant on // one of my games in an hour. Cherry Mistmas! 37... k h6-g6 // Time to finally go after this pawn wall of yours. I took // Avil Sinus Cold medicine and washed it down with vino before // going to sleep. Woke up at 3 a.m. feeling like I was // floating... but, this morning still feel under the weather. // Best regards, g 38. K k3-i3 // The one pawn advantage may not be enough to force a win? // Of course, the N and B will come in handy for those little // shuffling moves that will force my king to move // disadvantageously. Getting perilously close to the end here. // Enjoy 38... k g6-f5 // k x p. I think you had better chances in SoT; so was // surprised that you tossed that one away. Not sure why you // did not get my separate e-mail. Are you sure you did not // over look it? It went to your other e-mail after this CV // e-mail of yours gave me a mailer-dameon. 39. resign // Ow! None are so blind... // You got me, fair and square - for once, I missed the // 'diagonal' king move.
07 - 2006-81-489 - This is a game of Glinski's Hexagonal Chess between Tord Romstad, moving first as White, and Jeremy Good, moving second as Black.
// If you accept this invitation, you will not play against a // human, but against Scatha, a computer chess program playing // Glinski's hexagonal chess. 1. N d3-f4 1... e8-e7 2. P g4-g6 2... f7-g6 3. N f4-g6 3... f9-d10 4. N g6-j5 4... i8-f8 5. B f3-j7 5... f8-f5 6. P e5-f5 6... d11-g9 7. B j7-d10 7... e11-d10 8. Q e2-e7 8... c11-e11 9. Q e7-d7 9... d10-e8 10. Q d7-f3 10... d9-d8 11. R c4-e2 11... e8-a10 // Joe: Would you like to start another Glinski's Hexagonal // Chess game with me? I might do a little better now that I've // experienced it a bit. 12. N j5-g6 // Are you asking me, or somebody else? I'm a bit confused, // because my name isn't Joe. :-) If you meant to ask me: Of // course I'm open for another game. Feel free to challenge me // to a game. Any time control which allows me to have a // holiday from April 18 to May 9 would be fine. 12... g9-e8 13. N g6-i7 13... g10-g9 14. R i1-e5 14... f10-h6 15. Q f3-j7 15... e8-f5 16. R e5-e9 16... g9-g8 17. Q j7-h9 // Checkmate. You seem to be doing much better in our second // game, though. Thanks for playing! 17... resign // That's checkmate isn't it?
08 - 2006-87-939 - This is a game of Glinski's Hexagonal Chess between Jeremy Good, moving first as White, and Tord Romstad, moving second as Black.
// How do you like this color scheme? I think it looks quite // deadly myself. 1. d3-f4 1... h7-h6 // I think the color scheme looks awful, but the one we used // in the previous game was no better. By the way, would you // like me to add the computer's evaluation as a comment for // each move of the game? 2. i1-g3 // Yes, that would be great. Thanks. 2... g7-g6 // +0.12 for black at depth 15. This looks like a rather // silly move to me. The normal move here would have been to // develop the orange-squared bishop to h7. 3. i2-i3 3... e8-e6 // +0.25 for black at depth 16. I don't like this move. My // program often seems to push too many pawns early in the // opening. 4. f2-e4 4... h9-g7 // +0.31 for black at depth 15. Finally a non-pawn move for // black. I suspect that rapid piece development is somewhat // less important in hexagonal chess than in normal chess. Most // of the pieces are already rather active in the initial // position. 5. h1-j2 5... d11-e8 // +0.44 for black at depth 15. 6. f5-f6 6... g7-i4 // +1.53 for black at depth 17. 7. resign // God, I'm losing again already. That was depressing. Darn // it!!!!!
09 - 2006-254-069 - This is a game of Glinski's Hexagonal Chess between George Duke, moving first as White, and Abdul-Rahman Sibahi, moving second as Black.
1. d5-d6 1... d9-d8 2. c5-c6 2... d11-f8 3. h3-h4 3... i7-i6 4. d3-f4 4... j7-j5 // Have you thought about a Falcon Hexagonal Chess? 5. b5-b6 5... h9-j6 6. d6-d7 6... h7-h5 7. c6-c7 7... c10-c8 8. d7-c8 8... f11-c8 9. b6-b7 9... c8-b7 10. c4-b5 10... f8-c9 11. e5-e6 11... e8-e7 12. f3-c9 12... e11-c9 // check 13. f4-d7 // Falcon on Hexagonal is interesting intellectually. I // think this Glinski's is less clear than the later Altair by // Lavieri. Bishop and Knight are hard enough to picture, let // alone Falcon on hexes. I'll leave it to Charles Gilman. Feel // free to put a Falcon, the fourth fundamental chess piece // after RNB, on any hexagonal-spaced board. Thanks for the // just-finished Falcon game. I read your comments with // Trenholme, and admire the chess of the Islamic world, as // described inMurray's 'History of Chess'. It was a serious, // not frivolous, activity to them in areas of Iran and Iraq // 700-1200 years ago. 13... f9-d7 // BxN ch. // I tried to re-arrange the starting setup of Glinski's to // include the Falcon while preserving the notion that all // pieces can move in the opening setup but I couldn't reach a // satisfactory solution. If I have your permission, I can // expand the falcon also to fit 3D Chess. It is also possible // to expand the idea to a Capablanca Falcon Chess with R+F, B+F // and N+F combounds. The ideas are infinite. // // Hexagonal Knights and Bishops are easy to visulaize once // you get used to them, just like normal chess. Beginners can // find the Knight's move difficult at first. It is so with the // falcon. Hexagonal Chess is no different. // // I liked the way you mated me in the Falcon game, that was // a very neat simple mate. I should've traded your rook with my // falcon earlier. // // As for my comments with Trenholme, I really don't know // what you mean. If you mean what he called the Sibahi opening, // he asked me to call it this and I agreed, that's all. I had // nothing to do with it. // // Is Falcon Chess played anywhere on the net other than the // GameCourier? 14. g1-g2 // I just noticed that you told Sam Trenholme, who ran the // original chess variant webpage in mid-1990's, that you are // from Saudi. I have had friends here in USA from UAE and // Dubai in chemistry classes back in 1990's. You are right that // Bishop and Knight become second nature for specialists who // study them. I have studied CVs since 1992, when finishing the // invention of Falcon. I could collaborate if you want to put // Falcon on 8x10 like Capablanca's(as in my patent). As you // say, infinite are choices, but some are more correct, I // think. 14... d7-b5 // BxR // If all the compounds are to be added the board will be 15 // files. Reacing a good starting array can be difficult. 15. e2-b5 // Actually it is already invented by Peter Aronson and // myself. Search 'Complete Permutation Chess' on Internet // outside CVPage and see 16x8 with additional Amazon(Q+N). // Aronson was sensitive to my Comment that it is a bad game to // play because so large a board. Hence it is removed. If we // withdraw simple F,N,B,R, that would make a game different // enough on 12x8, if you want to bother. Thanks for interest. 15... g10-h9 16. b5-b7 // I think in the Falcon game, you lost a Bishop without // compensation around Move 22, or it would have continued even. // Since you want an original invention, I encourage using // Falcon in 3D or else on 8x12. I think 8x12 or 10x12 would be // worthwhile using all the compounds RN, RB, RF, BN, BF, NF. // 10x12 would permit additional pieces in a third row. My // error mentioning Altair, when Toccata is meant by Lavieri // also a hexagonal chess like Glinski's. 16... f10-d11 // Tokkata is more like Maxima than Chess. It is an interest // concept though. 17. h1-j2 17... d8-d7 18. e6-d7 18... i8-a8 19. b7-a8 19... d11-a8 20. d7-e7 20... a8-c4 // check 21. g2-h1 21... c4-i1 22. h1-i1 22... c9-g1 23. j2-h1 23... g1-f1 24. f2-g3 // Okay, imagine Black Knight on j6 as like a 'Falcon' unable // to jump. I know you understand Falcon. 'Knight-Falcon' on j6 // has three logical pathways to, for example, k3. They are // j6-j5-j4-k3 and j6-j5-k4-k3 and j6-k5-k4-k3. Only the last // one is now available because of Pawn at j5. One pathway is // sufficient, so the piece can be moved from j6 to k3. // Therefore, on hexes in Glinski, the Knight could be like a // 'Falcon' with three-fold way. 24... f1-g1 // This is how I thought it would be. This a little weaker // than a knight. My idea of the Falcon is a little different. A // Falcon on j6 can go to k2 through the path j6-k4-k4-k2. // A Falcon+Amazon can reach every hex on the board except // the two grey hexex around a corner hex. It can reach those if // a change in the diagonal direction was allowed, which // corresponds also to the movement of the knightish falcon, // making the whole falcon very powerful, maybe too powerful. // This may be called the Major Falcon and the original the // Minor Falcon. 25. i2-i3 // So for Major Falcon, if Pawn is not at j5, it goes not // only j6-k5-k4-k3-k2? Without Pawn at j5, how many pathways to // k2? (I have my opinion.) Major Falcon is a four-stepper? And // Minor Falcon a three-stepper? True, 'Minor Falcon' is weaker // than Glinski-Knight; and the object is not always or // necessarily to create a more powerful piece but ones that fit // well. These are two separate pieces and now it is better to // eliminate jumping Knight.(Will continue discussion in // Raumschach about Glinski, since like Scherazade telling // tales, White is doomed.) 25... g1-g3 // Om an empty board, a Major Falcon can use the Minor // Falcon's move to go from j6 to g4 (in this board's // coordinates) in three paths: j6-i6-h5-g4, j6-i5-h4-g4 and // j6-i5-h5-g4, and to go to g5 in three paths: j6-i5-h5-g5, // j6-i6-h6-g5 and j6-i6-h5-g5 ; the Knight's (changing // orthogonal) move to go to h5 in three paths: j6-j5-i5-h5, // j6-i6-i5-h5 and j6-i6-h6-h5; the changing diagonal move to go // to f5 in three paths: j6-i5-h4-f5, j6-h7-g6-f5 and // j6-i5-g6-f5. I can't explain them better than this. I think // it makes a good substitute to the knight to equalize with the // power of rooks and queens, but the Bishop will be almost // useless .. It needs playtesting. // // Btw, I never knew Scherazade was spelt this way in English ! 26. resign
10 - 2007-154-461 - This is a game of Glinski's Hexagonal Chess between George Duke, moving first as White, and Armin Liebhart, moving second as Black.
1. g4-g5 1... f10-d8 2. e5-e6 2... c11-f8 3. i2-i4 3... i7-i5 4. h3-h4 4... h7-h6 5. h1-i3 5... i8-i6 6. f3-i6 6... h9-i6 //damn this is not my game, i've got much troubles // visualizing the moves 7. j1-j3 7... f8-i8 8. d3-e5 8... i6-j3 9. i1-g3 9... j3-i6 10. c5-c7 10... f11-h7 11. b5-b7 11... e11-k5 12. f2-h1 12... h7-f5 13. g3-h3 13... f5-h1 //check 14. g1-h1 14... g7-g6 15. e5-d8 15... e8-d8 16. i3-h6 16... k5-k1 //check 17. h1-g2 17... i8-h9 18. h6-f9 18... i6-h4 //check 19. c4-h4 19... h9-h4 20. h3-h4 20... k1-h4 21. e2-j7 // Check 21... g10-f10 22. f9-i8 // Check 22... f10-g8 23. j7-i6 // Check 23... h4-h7 24. i6-h7 24... g8-h7 25. i8-k5 // Check 25... h7-j6 26. k5-j3 26... d11-f8 27. d5-d6 27... j6-h7 28. g2-f4 28... f8-c9 29. b7-b8 29... c9-d6 30. j3-g4 30... d6-g4 31. f4-g4 31... b11-b9 32. g4-e5 32... c10-c9 33. f1-d5 33... h7-h6 34. d5-h3 34... h6-g8 35. e5-d7 35... g8-e9 36. c7-c8 36... d8-c8 37. b8-c8 37... b9-c8 38. d7-c8 38... e9-e8 39. c8-b10 39... d9-d8 40. h3-d5 40... c9-c8 41. b10-c10 41... e8-e7 42. d5-c4 42... d8-d7 43. e6-d7 43... c8-d7 44. c10-e9 44... f7-f6 45. g5-f6 45... g6-f6 46. e9-g8 46... e7-g6 47. g8-i7 47... f6-f5 48. c4-a8 48... f5-f4 49. i7-j5 49... f4-f3 50. j5-k3 50... g6-h4 51. k3-j2 51... f3-f2 52. a8-b9 52... h4-g3 53. b9-f1 53... d7-d6 54. j2-i3 54... g3-e4 55. i3-h3 55... d6-d5 56. f1-d5 56... e4-d5 57. h3-g2 57... d5-e4 58. resign
11 - 2008-30-052 - This is a game of Glinski's Hexagonal Chess between Antoine Fourričre, moving first as White, and Todor Tchervenkov, moving second as Black.
1. N d3-f4 1... n d11 - c9; 2. P g4-g6 2... p f7 - g6; //PxP 3. N f4-g6 // NxP 3... p h7 - h6; 4. N g6-j5 4... r i8 - g8; 5. P h3-h5 5... p i7 - i6; 6. N j5-i3 6... b f10 - d8; 7. P e5-e7 7... b d8 - b9; 8. B f3-c9 // BxN 8... q e11-c9; //QxB 9. Q e2-e5 9... q c9 - e5; //QxQ // Just to make the game simpler, without the queens... 10. P d5-e5 // PxQ 10... p c10 - c9; 11. P c5-c7 11... p d9 - d8; 12. B f1-d5 12... r g8 - h8; 13. B d5-h9 // BxN 13... k g10 - h9; 14. P f5-f6 14... r c11 - d10; 15. R i1-f4 15... b f11 - e10; 16. R c4-c6 16... p i6 - i5; 17. P h5-i5 // PxP 17... p h6 - i5; //PxP 18. B f2-i5 // BxP 18... r d10-f8; 19. B i5-g6 19... r f8 - e9; 20. B g6-e10 // BxB 20... r e9 - e10; //RxB 21. N i3-g6 21... r h8 - j6; 22. K g1-h2 22... k h9 - g8; 23. N h1-i3 23... b f9 - h8; 24. N i3-j5 24... b h8-j4; 25. R f4-j4 // RxB 25... p b11- b10; 26. R j4-g7 // RxP, Check 26... k g8 - f10; 27. N j5-h8 27... p d8 - e7; //PxP 28. N h8-e10 // NxR 28... k f10 - e10; //KxN 29. R g7-e7 // RxP 29... k e10 - f8; 30. P b5-b7 30... r j6 - g6; //RxN 31. P f6-g6 // PxR 31... k f8 - e7; //KxR 32. K h2-g4 32... b b9 - c10; 33. K g4-h5 33... p j7 - j6; 34. K h5-i5 34... k e7 - f8; 35. K i5-j6 // KxP 35... p e8 - e7; 36. K j6-i6 36... p e7 - e6; 37. P g6-g7 // Check 37... k f8 - g8; 38. P j1-j3 38... p b10 - b9; 39. P j3-j4 39... b c10 - d8; 40. P j4-j5 40... b d8 - j5; //BxP 41. K i6-j5 // KxB 41... k g8 - g7; //KxP 42. R c6-e6 // RxP 42... k g7 - f7; 43. R e6-d6 43... k f7 - g5; 44. P i2-i4 44... resigns;
12 - 2008-98-532 - This is a game of Glinski's Hexagonal Chess between darren paull, moving first as White, and Scott McGreal, moving second as Black.
1. g4-g5 // Hi, // Nice to meet you , good luck. 1... g7-g6 // Hi there, thanx for playing me, I thought no-one was going // to join me! I've never played hexagonal before, it looks // quite unusual. Good luck to you too! 2. h3-h4 // No worries , should be fun. // I've never played it before on this site , I think I've // played about 4 or 5 games years ago, O.T.B. never won a game // ! 2... e8-e7 3. c5-c7 3... n d11-e8 4. d5-d6 4... j7-j6 5. i2-i4 5... f9-j1 6. i1-g3 // I almost took the Bishop! 6... h7-h6 7. f3-j1 // I might be setting myself up for something bad here,I just // didn't like // that Bishop lurking there! 7... e11-j1 8. e2-d4 8... j1-k2 9. b5-b7 9... f11-k1 10. g3-e3 // Nice move. 10... i7-i6 11. g1-e2 11... i8-k6 12. i4-i5 12... k1-i5 13. f1-k6 13... k2-k6 // Didn't see that threat to the rook, still getting used to // this game (that's my excuse anyway). 14. d3-f4 // I sent you message with my last move ...but it seem's to // have disappeared! Ayhow , yeah I agree , this game does take // some getting used to!:) // Sorry about the slow reply ,been rather busy the last few // days. 14... h9-g7 15. h4-h5 15... i5-j3 16. e3-j3 // I'll take the bait...not sure what I'm letting myself in for! 16... k6-k4 // Well you've probably got more idea what's going on in this // game than I have! 17. d4-j1 // I don't know about that. 17... j6-j5 18. h1-e3 18... e8-b9 19. c7-c8 19... b9-a7 20. c4-c5 20... k4-f4 21. j3-f3 // Are you having any problems with this site lately? // I can't seem to open up the games unless I log in via my // email. 21... f4-e5 22. h5-g6 22... e5-d6 23. f2-d6 23... g7-h4 // I usually login via my email, I haven't tried the other // way recently. 24. j1-k1 // Ok , I'm doing the same now. // It alright use this method for games already in progress // but I don't know how I'll send out a challenge to anyone. 24... h4-f3 25. c5-a7 25... f3-d6 26. e3-d6 26... h6-g6 27. d6-f7 27... c11-f8 28. f7-i6 28... f8-f5 29. k1-k6 29... f10-h9 30. k6-h9 // Hmm , I think my Queen is safe ... 30... g10-e11 // Yes I think you have the upper hand here... 31. a7-g1 // At the moment yes but anything can happen in this game , // it's so easy to make a mistake! 31... f5-i2 // check // well will be interesting to see 32. g1-f2 // Yes... // That's a nice move! 32... i2-i6 // Thanks! 33. h9-f10 // I ....think I've got you .. That just kind of fell into // place,Mate I think! 33... resigns // you're right, well done!